Junior Environment Artist | Game Development | Environment & Asset Creation
I am a passionate students who is specializing in Prop and Environments for Game driven to creating high-quality 3D models, textures, and environments for the game development.
Eager to explore new workflows and wanting to improve my knowledge as artist but also learn about technical art side to enhance my knowledge.
Retopologized over 10 pre-made 3D assets from the existing library, enhancing asset quality.
Optimized props using efficient texturing workflows, including tileable, trim sheet, and hero texture UV mapping.
Created light map UVs in Maya to prepare assets for Unity light baking, ensuring optimal lighting performance.
Integrated 3D model assets into the Unity project environment using SourceTree, optimizing textures for efficiency and visual consistency.
Managed version control and collaborative development, creating local branches, generating pull requests for merging into develop branches, and integrating level designer branches for twice-weekly playtesting.
Developed assets specifically optimized for performance within the Unity engine.
Produced channel-packed textures, including alpha channels, using Photoshop and Substance Painter.
Designed reusable assets for diverse in-game environments, reducing new asset creation across multiple levels