Chang Gue Kim
Chang Gue Kim
Junior Environment Artist | Think Tank Training Centre
Calgary, Canada

Summary

Junior Environment Artist | Game Development | Environment & Asset Creation

I am a passionate students who is specializing in Prop and Environments for Game driven to creating high-quality 3D models, textures, and environments for the game development.

Eager to explore new workflows and wanting to improve my knowledge as artist but also learn about technical art side to enhance my knowledge.

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Skills

3D ModelingHard Surface ModelingProp ModelingTexturingUV MappingPhotographyTexture Baking

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab
Photoshop
Photoshop
Sourcetree
Sourcetree
Unity
Unity
Jira
Jira
Mari
Mari

Productions

    • Video Game
      NDA
    • Year
      2030
    • Role
      3D Modeler
    • Company
      Shifty Eye Studios Ltd.

Experience

  • 3D Modeler, Contract at Shifty Eye Studios Ltd.
    Calgary, CA
    June 2024 - September 2024

    Retopologized over 10 pre-made 3D assets from the existing library, enhancing asset quality.

    Optimized props using efficient texturing workflows, including tileable, trim sheet, and hero texture UV mapping.

    Created light map UVs in Maya to prepare assets for Unity light baking, ensuring optimal lighting performance.

    Integrated 3D model assets into the Unity project environment using SourceTree, optimizing textures for efficiency and visual consistency.

    Managed version control and collaborative development, creating local branches, generating pull requests for merging into develop branches, and integrating level designer branches for twice-weekly playtesting.

    Developed assets specifically optimized for performance within the Unity engine.

    Produced channel-packed textures, including alpha channels, using Photoshop and Substance Painter.

    Designed reusable assets for diverse in-game environments, reducing new asset creation across multiple levels